The history and background of minecraft Intro
Minecraft is game enjoyed by many, is heard of across the world and is said to be "the best selling PC game" due to it selling 29 million copies; This essay covers information about minecraft's history, how it rose to global success and information on its key owners and people associated with it.
Minecraft was founded in 2009 by a Swedish video game designer and programmer called Markus Persson (Nickname:Notch). He was inspired by other games such as Dwarf fortress and Dungeon Keeper, as well as the fact that he grew up in a small town surrounded by forests. Notch was also at a young age an excessive Lego builder which, without a doubt, was also a source of inspiration for minecraft, where players use different blocks in 3D to to generate a creative and mind-blowing world of fun. Notch was an intelligent young boy as he took interest in coding at just age 8. Based on his childhood in Sweden, Notch first developed minecraft, naming it "the cave game". Notch founded his company Mojang in 2009, along with Minecraft, and operated as an independent company from 2009-2014. In 2014, Microsoft bought Mojang for $2.5 billion, and so Microsoft owned both mojang and minecraft. Notch's decisions to leave Mojang was about the fact that , I quote, "Its not about the money, Its about my sanity". Notch talks about how he is just a "nerdy computer programmer" who loves games and creating them, but he had no intentions for minecraft to get huge in popularity and status. He couldn't handle the pressure, the stress and the negative feedback he got about his creation and the end-user license agreement. He had no intention to change the world of gaming or to influence so many people, he just loved programming and games. So its almost as if when minecraft went big, he was forced to take up this role of CEO and entrepreneur that he didn't want.
Markus Persson will now focus on small web experiments as the last thing he wants to do is make another hit. He once said "If I ever make something that seems to gain traction, I'll probably abandon it immediately".
Markus Persson will now focus on small web experiments as the last thing he wants to do is make another hit. He once said "If I ever make something that seems to gain traction, I'll probably abandon it immediately".
This is rather brief! I asked for an introduction, but this should have included more detail on Mojang and how they operate as an independent company. You also need to explain why Notch sold Mojang to Microsoft. V
ReplyDeleteI have now edited my introduction .
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